

When your impression in Social Maneuvering is good or better, ignore Resolve and Composure on your first roll against the subject. You can take +2 dice and 8-Again to lash out socially, in exchange for worsening your social impression.Īdd one relevant Fame or Status Merit to your pool to contest a social interaction. You can use Socialize to calculate Doors. Reduce damage to your vehicle when ramming by your Wits. You can turn at high speeds safely without a roll. When you roll to accelerate, each success accelerates by 10 instead of 5. Penalize attempts to hit your vehicle in motion by your Drive dots. Spend one Willpower and sacrifice Defense to make an Athletics roll to run, jump or climb with the rote quality.Īfter meditating, you can take an Athletics action reflexively once per turn, and Willpower spent on a foot chase confers successes rather than dice. Your initial climb height, with a running start, increases by five times your Athletics in feet. Reduce environmental Athletics penalties by Parkour rating.Īdd one automatic success when rolling Dexterity + Athletics to land from a fall uninjured, and add Parkour to the maximum damage that can be mitigated. Subtract Parkour dots from target successes to pursue or evade in a foot chase. Ignore penalties for firing into melee around your dog.Ĭommand your dog to initiate a biting grapple, immediately Holding or Dropping Prone. One takes +1 Defense, the other +2 to attack. When you fight one opponent in tandem, choose roles each turn for you and your dog. Under direction, your dog takes the rote quality to track a chosen type of scent with Wits + Survival.Ĭommand your dog to make called shots in combat, reducing the shot penalty by -2. These maneuvers issue commands to a trained dog Size 3 or larger. Your bird attacks at -1 to blind a target. Your bird can make the equivalent of an all-out attack to exceptionally Disarm an opponent. Your bird contests Presence + Intimidation vs Resolve + Composure to inflict a -3 action penalty.Ĭommand your bird to bring you an object. Your raptor's presence inflicts Shaken on animals its Size or smaller, and lesser predators flee. You may spend Willpower to enhance the raptor's rolls. These maneuvers reflexively issue commands for a trained raptor to carry out. Inflict a point of Structure damage for a +2 bonus to your device's physical actions this turn. Spend a point of Willpower to perform an additional non-combat action through your device this turn. Take 9-Again to perception actions using your remote device. When you accumulate a lead greater than your pursuer's Wits in successes, you may brake and force the pursuer to roll Resolve + Composure + Handling to brake in time to avoid a crash. Once a scene, when caught up to in a car chase, spend Willpower and roll Dexterity + Drive + Handling - 2 to swerve and restart the chase in the opposite direction. Roll Dexterity + Drive + Handling - Defense to brush a car's bumper and cause a loss of traction. Take a hard turn for bonus successes in a contested pursuit by rolling Dexterity + Drive + Handling and taking a point of Structure damage. Spend Willpower and roll Wits + Crafts or Science to make anything whose Availability doesn't exceed your successes, right away for objects under Size 6, or in a scene's work otherwise. With equipment, you can disable complicated devices from a distance. You can disable a device without leaving evidence. Jury-rig an asset up to two dots higher than your Resources in Availability, for an hour's work per Size. You can pinpoint the weak point in a given structure. +2 to Intimidation rolls when you brandish something you claim is a deadly device. Spend one Willpower to apply the rote quality to an Asset Skill roll. Take a beat when you buy dots in Asset Skills. Distribute two new Specialties among your Asset Skills. Take 9-Again to roll Asset Skills.Ĭhoose a third Asset Skill. Choose two Asset Skills relating to profession.
